I build software, craft virtual worlds, and bring digital designs into the real world.

I’m a professional software engineer and lead developer based in 🇿🇦 South Africa. By day, I architect robust plugins and platforms at CodeCabin. By night, I split my time between compiling code for indie games and running 3D printers to bring massive prop designs to life.

Whether it’s optimizing a quadtree for a game engine or scaling a CAD model for a cosplay build, I love the challenge of turning complex ideas into clean, functional reality.

Software Engineering

With over a decade of professional industry experience (and a lifetime of coding), I specialize in building scalable web tools, plugins, and deep architectural platforms. As the CTO at CodeCabin, I focus on high-performance web systems, seamless user experiences, and clean code that scales.

If you’d like to take a look at what we’re building head over to CodeCabin to take a look. Here are a few highlights:

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[ WP GO MAPS ] [ LIT ] [ CC_ STORE ]

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Game Development & Tools

When I’m not working on web architecture, I’m deep in game engines like Godot and Unity. I develop immersive, atmospheric indie projects and build advanced, physics-based toolkit assets for other developers. Asset development helps fund the production of my indie projects and experiments in new technologies.

If you are interested in supporting or need an asset solution, you can find my assets here:

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[ STORE – COMING SOON ] [ UNITY ASSET STORE ] [ ITCH.IO ]

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Keep an eye out on my blog as I will be sharing more about my indie games here in the future!

Cosplay, Prop Making, 3D Printing and CAD

My passion for engineering doesn’t stop at the screen. I spend a massive chunk of my spare time inside CAD software designing and scaling full-sized, wearable props and armor suits, mostly pulling from the gritty realities of the Star Wars and Fallout universes.

I love developing a back story for every character I build, and treat prop making like any other engineering problem: it requires precision, patience, and a lot of testing.

I will be posting more about this process, from design and assembly all the way to fabrication, fit and finish on my blog, so keep an eye out on that if it interests you.

Catch my latest project updates, printing timelapses, and full-scale armor on my cosplay socials:

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[ YOUTUBE ] [ INSTAGRAM ] [ TIKTOK ]

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Cheers for stopping by.

Whether you’re here to check out my latest cosplay builds, grab some assets for your own projects, or just see what I’ve been building in the game dev world, I hope you find something cool.

Enjoy looking around.